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Locate Disc Golf Courses or Frisbee Golf Courses Near You

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About Disc Golf Courses or Frisbee Golf Courses

From Wikipedia

Disc golf (sometimes called Frisbee golf in reference to the trademarked brand name, folf or frolf) is a disc game in which individual players throw a flying disc into a basket or at a target. According to the Professional Disc Golf Association, "The object of the game is to traverse a course from beginning to end in the fewest number of throws of the disc."

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About Disc Golf Courses or Frisbee Golf Courses (Continued)

...golf is similar to traditional golf and uses much of the same rules and terminology. As in ball golf, a course usually consists of 18 holes. Unlike ball golf, most courses are located in public parks and are usually free to play. The modern disc golf target consists of a metal basket with chains hanging over it and was invented in 1976.

Nomenclature

Disc golf is sometimes informally called "Frisbee golf" ("Frisbee" being a trademark of the Wham-O toy company for its line of discs), "folf", or "frolf" (a portmanteau of "Frisbee" and "golf" made popular by a reference on Seinfeld). The governing bodies of the sport and the manufacturers of equipment uniformly refer to the game as "disc golf."

Basic Terminology

Tee Pad - the area where the first throw of a given hole must take place. These are often concrete pads, but many courses utilize natural tees. It is not uncommon for a portion of a sidewalk or a parking lot to be used as a tee pad.

The Basket - often called the pin. Once a disc lands in the basket, the hole is considered completed.

Throw - the act of propelling the disc towards the basket. Throws must be made with one hand. Each throw is counted towards the player's score. There are three types of throws: backhand, forehand (often called sidearm), and overhand. (styles of throw are explained later in this entry)

Lie - the spot where the disc comes to rest. This is often marked by a mini-disc marker.

Par - like in ball golf, each disc golf course has a posted par. The 'par' is the number of strokes that a scratch player would need to complete the hole. This is usually the number of throws it takes to reach the green + two putts. On a hole less than 400ft, the par is usually three, depending on the number of obstacles. For holes more than 400ft, the par is usually four. Most disc golfers disregard the posted par, in favor of a universal par of three. To the competitive disc golfer, every hole is a par three, making the total par for 18 holes always 54. This serves to simplify the game. And this helps the average disc golfer measure themselves against the pros. Most pros can finish any hole in three strokes.

Drive - any throw off of the tee pad, or a throw from the fairway designed for maximum distance.

Approach - usually the second shot of a hole, designed to place the disc within putting distance.

Putt - a throw is officially considered a putt if it is made within the circle. Many players consider distances of twenty or thirty meter putts, and use their putting motion. There are special rules related to official putting however. (see below)

The Circle - what is considered the green in disc golf. This is a circle ten meters in diameter, with the basket at its center.

Equipment

The golf disc used today is much smaller than traditional flying discs. Also, general-purpose flying discs, such as those used for playing guts or Ultimate Frisbee, have a simple edge to them, whereas disc golf discs have extended lips. They also have a much smaller diameter and profile.

There are a wide variety of discs, divided into three basic categories: putters, mid-range discs, and drivers.

The putters are designed similar to discs you would play catch with: e.g., a Wham-o brand Frisbee�. They are designed to fly straight, predictably, and very slowly compared to mid-range discs and drivers. Mid-range discs have slightly sharper edges, which enable them to cut through the air better. Drivers have the sharpest edge and have most of their mass concentrated on the outer rim of the disc rather than distributed equally throughout. Drivers are the hardest types of discs to learn how to throw; their flight path will be very unpredictable without practice. Drivers are also often divided into different categories. Innova Discs, the most popular disc manufacturer, divides their discs into Distance Drivers and Fairway Drivers, with a fairway driver being somewhere between a distance drive and a mid-range disc. New players should not attempt to throw distance drivers until they accumulate some experience. It is best to begin play with a fairway driver.

Natural action of the disc: For a right-handed, back-hand thrower (RHBH), the disc will naturally pull to the left. For a right-handed fore-hand thrower (RHFH), the disc will naturally pull to the right. For a left-handed, back-hand thrower (LHBH), the disc will naturally pull to the right. For a left-handed, fore-hand thrower (LHFH), the disc will naturally pull to the left.

Over stable: A disc that is over stable will increase the natural angle of the disc.

Under stable: A disc that is under stable will push against the natural angle of the disc.

Weight of the disc: Golf discs typically weigh between 150 and 180 grams (5.3-6.3 oz.), and measure about 21-24 cm in diameter. PDGA rules prohibit discs weighing more than 200 grams, or whose weight is more than 8.3 grams per centimeter of diameter. Lighter discs are more suited to less experience players, and heavier discs are more suited to experience players. This is not always the case however. A lighter disc will be more under stable then its heavier counterparts.

Types of Throws and Throwing Tips

First, some basic terminology:

Distance Driving - a throw that is designed to produce a great deal of distance. When trying to throw for a max distance, the ideal flight path of the disc, for a RHBH thrower, is to turn slightly to the right, straighten out, and then fade to the left. This will look like an elongated 'S'.

Approaching - if a player is not driving the disc, he is either approaching or putting. Professional players consider around a 200-250ft shot to be an approach. For many players, however, this is the length of their normal drives. For some players, a shot does not truly become an approach until around 100ft.

Putting - officially, a disc is being putt if it is being thrown within the circle. However, many players use their putting motion from much further away. There are many different types of putts which are explained below. As with anything, a disc golfer must find what is comfortable for them, and go with it. There is no 'wrong' way to putt. A good video of putting instruction can be found at this link: http://www.discraft.com/resources.html

Backhand - when throwing backhand, a thrower must determine for himself what kinds of discs work best for them, depending on how much 'snap' they throw with. 'Snap' is generated by high arm speed and by a player cocking his wrist and literally snapping the disc on the release. When thrown correctly, a disc will literally make an audible snapping sound upon release. Players who throw with a great deal of snap should throw over stable discs, whereas a player who doesn't throw with a great deal of snap should throw under stable discs.

Forehand - As with backhands, players have to determine for themselves what sort of discs work for them. Generally, forehand throws generate more snap than a backhand throw, so usually, forehand shots require more over stable discs.

With both forehands and backhands, the throwing ability of different players will progress. For example, when a player first starts throwing, they do not throw with a great deal of snap, thus they should use under stable discs. However, the player will eventually learn how to throw with more snap, which will require them to move to more over stable discs. Players should not, however, remove that first disc for the bag, as it may now be good for turnover drives or anhyzers. Players have to learn their discs and learn what works best for them.

Hyzer - a hyzer is a throw that is designed to take advantage of the natural angle of the disc. For example, a RHBH hyzer is a shot that fades to the left. There are a few types of hyzers. A soft hyzer is a throw that gradually fades, whereas a spike hyzer is a throw where the disc fades hard and drastically. Spike hyzers can result in discs that are literally 'spiked' into the ground. These types of throws are used to navigate certain obstacles. A disc that is slightly over stable with a high glide, such as the Innova Valkyrie, are good for soft hyzers, whereas a disc that is very over stable with a low glide, such as Innova Firebirds, are best for spike hyzers.

Anhyzer - an anhyzer is a throw that is designed to go against the natural angle of the disc. For example, a RHBH thrower who throws a disc that fades to the right would be throwing an anhyzer. To execute an anhyzer, a RHBH would tilt the disc to the right when he releases the disc. Under stable discs are best used for anhyzers. As with hyzers, soft and spike hyzers are options. The Innova 'Roadrunner' and 'Stingray' are good for anhyzer shots.

Turnover - a disc is 'turned over' when it flies against the natural angle of the disc. For example, a RHBH thrower has turned a disc over if it flies to the right when released flat. Ideally, the disc will 'flex' back to the natural fade, creating an 'S' curve. Some curves are more drastic then others. A more under stable disc will turn over harder than an over stable disc. Depending on the shot, a certain type of turnover drive may be required. Lighter discs will turnover much easier than heavier discs. An ideal drive for max distance is usually slightly turned over.

Hammer/Tomahawk - an overhand throw where the thrower grips the disc much like he would a forehand. This throw has a unique flight pattern which is best learned by throwing a few out in a field. It is useful for going over difficult obstacles. Mid-range discs with high glide are best for hammers. The Innova Max and Roc are good discs for hammers.

Thumber - an overhand throw that involves placing the thumb inside the lip of the disc. Like the hammer, the thumber has a unique flight patter than is best learned by throwing a few out in a field. It is also useful for going over difficult obstacles. The Innova Monster is a good thumber disc.

Roller - this is a shot designed to travel a short distance in the air and then roll towards the target. Rollers can be thrown forehand and backhand, and should be considered a very advanced throw. Many disc golfers can roll a disc farther than they can throw it. Rollers are very effective in going under obstacles, such as a circle of trees around the basket. They are difficult to control, and require a great deal of practice. Innova Sidewinders and Roadrunners make good long distance rollers, and Innova Leopards and Cheetahs make for good mid to short range rollers.

In-line Putting - a style of putting where the plant foot is directly behind the lie marker and pointed right at the basket, and the other foot is placed behind the plant foot. The disc is thrown from the chest generally straight at the pin. Some in line putter throw the disc with a bit of snap and run right at the basket, while others try to float the disc into the basket. This is just a matter of personal taste or what the situation dictates.

Straddle Putt - a style of putting where one foot is placed behind the lie marker and the other is parallel, rather than behind, the plant foot. The putter often squats a bit a uses their legs to propel the discs. Straddle putts can be used to navigate around obstacles and provide a clear line to the basket. Some prefer the stability of straddle putting for shorter puts and many use the stance for jump putting.

Jump Putt - outside the circle, jump putting is used to generate more power. It is similar to straddle putting except the putter jumps forward with the release of the disc. This is a tough skill that requires some practice, but can be very effective. Many golfers do not bother with jump putting, though many use it very effectively. Jump putting is illegal within the circle.

Turbo Putt - an interesting style of putt where the thumb is placed in the middle of the disc and the fingers are rested on the outer rim of the disc. The putter spins the disc slightly with the release and pushes with his fingers to propel the disc. This style of putting is not very effective outside of the circle.

Scoring

Stroke play is the most common scoring method but there are many others, including match play, skins, speed golf and captain's choice, which in disc golf is referred to as "doubles" (not to be confused with partner or team play).

In every form of play, the goal is to play as few strokes per round as possible.

Disc Manufacturers

The major disc manufacturers are as follows:

1. Innova Discs 2. Discraft 3. Quest AT 4. Millenium Discs 5. Disc Golf Association 6. Lightning Discs

Different types of plastic:

The first plastic listed in each entry is the Innova line, and the second is the Discraft line.

1. DX/Pro-D - this is the economy line of plastic. It is generally very grippy when worn, but it will wear very quickly. It is easy to warp and bend these discs. They do not maintain their flight characteristics for too long. Many players use DX plastic for mid-range discs, but not in drivers. Many also prefer putters in this plastic, citing the added grip as their reasoning.

2. Glow - this plastic glows in the dark when held up to a florescent light. It is a bit more durable than DX plastic, but not quite as durable as Pro-Line plastic.

3. Proline/Elite-X - A plastic more sturdy than economy plastics. Players often prefer the feel of Innova Proline to DX plastic.

4. Champion/Elite-Z - A plastic that is often translucent. Its appearance is unique, and it is very durable. It will maintain flight characteristics even after a great deal of abuse. Players often find it is easier to control a Champion of Elite-Z disc and that they can get more of a reaction out of the disc with less effort.

5. Star/ESP - A very durable plastic that maintains flight characteristics a bit longer than Champion or Elite-Z plastic and that is a grippier plastic. Some players prefer the feel of Champion or Elite-Z plastic, while others prefer Star or ESP.

6. ESP FLX (Discraft) - A very flexable plastic offered only by Discraft. The disc can literally bend in half and spring right back into its original form. The grip it offers is suburb. The discs also do not bounce far. When the hit a tree, they tend to fold and drop to the ground, rather than caromn deeper into the woods. They also grip the chains very well.

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